WarPlane was supposed to be a simple, polished, dogfight mobile game.
Design wise, I wanted to create a fluid experience based on the feeling of making a plane do moves like dodges and looping with only one finger as input.
WarPlane was supposed to be a simple, polished, dogfight mobile game.
Design wise, I wanted to create a fluid experience based on the feeling of making a plane do moves like dodges and looping with only one finger as input.